AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
![]() In the original module, the Keep is a stand-alone village. Brandon decided his elf was a sort of religious mystic (I supplied the religion, the Torchbearers) who wanted to return home with a religious artifact that would redeem him in the eyes of his Order.Īs they approached the Keep itself, they saw smoke rising up from the ruins of buildings around it. ![]() The party had joined a merchant caravan headed up to the Keep. There were also ruins of an ancient civilization here and treasure hunters often would come out here seeking fame and fortune. The mountains were a sort of buffer zone that had become populated by monsters and other terrible things. I placed it in a mountain range between two warring nations. I had subtly changed a few things about the Keep. The Magic-User's spell book got Read Magic, Sleep, and Magic Missile (memorized). The Elf's spell book got Read Magic, Charm Person, and Protection from Evil (memorized). Ouch! Well, we were playing by the book so we went with it. When they rolled hit points, Mark managed to roll a 1. Mark's best stat was Intelligence, so he chose a Magic-User. Jamie wanted to play a Thief and got the good Dexterity score to back it. Brandon had a good Strength and Intelligence, so he chose an Elf. Pick a class based on the stats you rolled. 3d6, six times, in order for the attributes. Brandon had started with D&D 3rd Edition. Mark hadn't role-played much in years and years. Jamie doesn't really like D&D and had never played the Basic version. It was surprising how much I still remembered after 25-30 years. I re-read the Keep and skimmed the Basic rules again. I dug up a fantastic replica of the old character sheets and printed out a dozen for the 3-4 players I expected. ![]() I still have my original books, the ones I cut my teeth on when I was ten years old. So yesterday I gathered a few friends and we played a bit of B2 Keep on the Borderlands using the Basic D&D (Moldvay) set from 1981.
0 Comments
Read More
Leave a Reply. |